Narbonil

Narbonil
Male Elf Rogue 11 | [Chaotic Neutral]

HP 89
Current HP

Strength 16 (3)
Dexterity 22 (
6) 24 7
Constitution 13 (
1)
Intelligence 12 (1)
Wisdom 13 (
1)
Charisma 12 (+1)

Initiative +7 = 7 [Dex]

Skills
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* 20 = DEX 611+3
Appraise 15 = INT 111+3
Climb* 17 = STR 311+3
Escape Artist* 20 = DEX 611+3
Fly* 6 = DEX 60+0
Perception 17 = WIS 111+3+2 [elf]
Sleight of Hand*† 20 = DEX 611+3
Stealth* 20 = DEX 611+3
Survival 12 = WIS 111+0
Use Magic Device† 15 = CHA 111+3

† Trained Only

Equipment

Notes

Base Speed [ 30 (6 sq.) ]

AC 23 + 3 bracers +2 ring +7 [Dex] + 1 [Dodge feat]
Touch AC 20 Flat-Footed 12

Base Attack Bonus +8
Basic Melee Attack +11
Basic Ranged Attack +14

Fortitude Save +4 = 3 [base] +1 [Con]
Reflex Save +13 = 7 [base] +6 [Dex]
Will Save +4 = 3 [base] +1 [Wis]

CMB +11 = 8 [BAB] +3 [Str] +0 [size]
CMD +27 = 8 [BAB] +3 [Str] +6 [Dex] +0 [size] + 10

Feats
Dodge
Mobility
Spring Attack
Improved Critical
Shield Focus
Weapon Finesse
Weapon Focus
Two Weapon Fighting

Common
Elven
1 Bonus Language (Int)

Special Abilities
Elf
Low-Light Vision
Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment
Elven Magic: +2 to caster level checks vs. spell resistance. +2 to Spellcraft (magic item properties)
Keen Senses: +2 Perception

Rogue
Advanced Talent
- Opportunist. Onece per round, can make attack of opportunity against opponent who has been struck in melee by another character.
Improved Uncanny Dodge
Uncanny Dodge
Trap Sense +3
Evasion
5 Rogue Talents
- combat trick (focus)
- finesse rogue
- Bleeding attack. Sneat attack causes target to take 1 hp per die of sneak attack (6)at the beginning of it’s turn until healed.
-fast stealth
- Rogue crawl. Able to make 5 foot step while prone, can move half movement speed while prone.
Trapfinding
Sneak Attack +6d6

Equipment
belt of dex 2
bracers of armor 3
ring of prot 2
ring of non detection
might bow allows str bonus
+2 flaming scimitar
+1 scimitar

Narbonil

The Kurion Cycle Troll